AGD 12000     TWO DIMENSION GRAPHICS      3 Credit Hours

(Equivalent to TMD 12000) Introductory course for creation of two-dimension graphics using vector and raster imaging for use in mapping and character development in animation and gaming.

Prerequisite: None.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 12001     MODELING AND TEXTURING I      3 Credit Hours

(Equivalent to TMD 12001) Introduction to the basic concepts of three-dimension modeling and animation. Topics include terminology, techniques of creating textures and imaging for mapping, three-dimension modeling, lighting, shading and rendering.

Prerequisite: AGD 12000 with a minimum grade of C; and Animation Game Design major or Game Design minor or Modeling and Animation minor.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 21000     FUNDAMENTALS OF MIXED REALITY      3 Credit Hours

Course explores the fundamentals of virtual and augmented reality available today (education, medical, games, architecture, etc.).

Prerequisite: None.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 21092     ANIMATION AND GAME DESIGN PRACTICUM (ELR)      1-3 Credit Hours

(Repeatable for credit) Supervised work experience. One credit hour for 50 work hours.

Prerequisite: None.

Schedule Type: Practical Experience

Contact Hours: 3-9 other

Grade Mode: Satisfactory/Unsatisfactory

Attributes: Experiential Learning Requirement

AGD 22004     MODELING AND TEXTURING II      3 Credit Hours

3D modeling and computerized techniques. Introduction to the basic concepts, terminology, and techniques of 3D modeling, lighting, shading, rendering and animation.

Prerequisite: AGD 12001 with a minimum grade of C; and Animation Game Design major or Game Design minor or Modeling and Animation minor.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 22005     MULTIMEDIA AND GAME DESIGN      3 Credit Hours

This is an introductory course for Unity game engine. This course covers the implementation of art assets, creating a fully functional 2D game, utilizing flowcharts, interactive navigation systems, and integrating various media such as images, sprites, videos and sounds. Additionally, students delve into custom C# coding to enhance the functionality of our game.

Prerequisite: AGD 12001.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 22010     DIGITAL SCULPTING      3 Credit Hours

(Equivalent TMD 22010) This course will explore interactive 3D sculpting to create highly-detailed and realistic models for use in games, film, animation and illustration.

Prerequisite: Animation Game Design major or Game Design minor or Modeling and Animation minor.

Pre/corequisite: AGD 12001.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 22095     SPECIAL TOPICS IN ANIMATION AND GAME DESIGN      1-3 Credit Hours

(Repeatable for credit) Special topics in animation and game design. Repeated registration permitted.

Prerequisite: None.

Schedule Type: Lecture

Contact Hours: 1-3 lecture

Grade Mode: Standard Letter

AGD 23020     GAMING AND CULTURE      3 Credit Hours

Familiarize students with the basic issues of culture and social aspects in different contexts including the relationship between culture and gaming. What is play, what is experiencing, and what are the cultural determinants that are at work in the process.

Prerequisite: Sophomore standing.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 23030     GAME PROTOTYPING      3 Credit Hours

Hands-on project course where students will create 3 games that highlight different aspects of the game-making and prototyping process. Students will learn to create game prototypes with different types of media – paper prototypes, storytelling prototypes, simple level design, and others.

Prerequisite: AGD 12000 or CS 38101.

Schedule Type: Laboratory, Lecture, Combined Lecture and Lab

Contact Hours: 1 lecture, 4 lab

Grade Mode: Standard Letter

AGD 33010     COMPETITIVE GAMING      3 Credit Hours

Course explores the exciting realm of competitive gaming in eSports. It goes beyond just playing games, delving into the essential elements that operate behind the scenes. Starting from the origins of gaming, course delves into the business aspect of eSports, what it takes to become a successful eSports player, how to build and manage eSports teams and the potential to turn competitive gaming into a viable career path.

Prerequisite: Junior standing.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 33030     GAMES FOR IMPACT      3 Credit Hours

Hands-on project course where students learn how games are used for socially responsible purposes. Students choose a real-life problem to address, identify relevant research about the problem, then propose play-based solutions. This research informs the creation of a digital or non-digital game that educates players about the problem and how to address it.

Prerequisite: AGD 12000; and Animation Game Design major or Game Design minor or Modeling and Animation minor; and junior standing.

Schedule Type: Laboratory, Lecture, Combined Lecture and Lab

Contact Hours: 2.07 lecture, 2.93 lab

Grade Mode: Standard Letter

AGD 33095     SPECIAL TOPICS ANIMATION AND GAME DESIGN      1-3 Credit Hours

(Repeatable for credit) Topic varies per course offering.

Prerequisite: Animation and game design major.

Schedule Type: Lecture

Contact Hours: 1-3 lecture

Grade Mode: Standard Letter

AGD 34000     CHARACTER ANIMATION      3 Credit Hours

Introduction to character animation with the use of references and passes to create character animations. This includes learning the technical requirements and methods of rigging. Topics include character rigs, camera and shot framing, and the application of the principles of animation for character-driven animation.

Prerequisite: AGD 22004 with a minimum C grade; and Animation Game Design major or Game Design minor or Modeling and Animation minor.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 34001     ANIMATION PROJECT      3 Credit Hours

Course explores the creation and telling of a story through the development of an animated short. Students explore, identify and resolve challenges within the animation pipeline. Furthermore, students apply principles of animation, camera polish, layout and create lighting and rendering to achieve the project goals.

Prerequisite: AGD 34000 with a minimum C grade; and Animation Game Design major or Game Design minor or Modeling and Animation minor.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 34002     LIGHTING AND COMPOSITING      3 Credit Hours

Introduction to the fundamentals of lighting and compositing, including techniques that can be used for games and animation. Use reference, color keys and color management workflow to light a scene and use compositing with render layers and passes workflow.

Prerequisite: Animation Game Design major or Game Design minor or Modeling and Animation minor.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 34003     ANIMATION THEORY      3 Credit Hours

A comprehensive course covering the fundamentals of storytelling with animation and motion graphics. Coverage of concept development, pre-production, storyboarding, color and design.

Prerequisite: AGD 22004.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 34004     LEVEL DESIGN      3 Credit Hours

Students explore spatial design principles from the fields of Architecture, Urban Design, Psychology, as well as games industry best practices, for the creation of interactive game levels. Through analyses and quick prototyping projects using a variety of industry-standard tools, students use level environments to embody focused gameplay and narrative scenarios, build engaging game encounters, communicate with players, create engaging gameplay pacing and enable social interactions.

Prerequisite: AGD 22004.

Pre/corequisite: AGD 22005.

Schedule Type: Laboratory, Lecture

Contact Hours: 1 lecture, 4 lab

Grade Mode: Standard Letter

AGD 34005     ENVIRONMENTAL GAME DESIGN      3 Credit Hours

In this course, students explore the fundamentals of creating game environments, including textures, terrains, foliage, particle effects, lighting, blueprinting and level design concepts using Unreal Engine 5. Additionally, students learn how to import and integrate 3D models/assets into our game environments and understand how to design within the constraints of a game level.

Prerequisite: AGD 22004; and junior standing.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 43001     ANIMATION PRODUCTION AND VISUAL EFFECTS      3 Credit Hours

A course dealing with the technical and business aspects of pre-and post production planning for multimedia video or film projects. Covers a systematic approach to content organization and development, scripting, visualization. We will explore effects such as particles and volumes (fire, smoke, liquids) inside 3D scenes as well as compositing effects.

Prerequisite: AGD 22004 with a minimum C grade; and Animation Game Design major or Game Design minor or Modeling and Animation minor.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 43025     REAL-TIME RENDERING FOR ANIMATION      3 Credit Hours

This course is designed to explore the workflow of real-time rendering in Unreal Engine to present stories and animation. This includes performance targets, interactivity and animation.

Prerequisite: AGD 34001 or AGD 34005.

Schedule Type: Lecture

Contact Hours: 3 lecture

Grade Mode: Standard Letter

AGD 43092     INTERNSHIP IN ANIMATION AND GAME DESIGN (ELR) (WIC)      1-3 Credit Hours

(Repeatable for credit) A credit-bearing work experience with educational outcomes, utilizing and enhancing a student's academic learning in practical occupational situations. The student is expected to complete pre-determined assignments, which may include a weekly journal, final paper, or an experience report. It is expected that the internship is different each time the course is taken.

Prerequisite: Animation Game Design major; and junior standing; and special approval.

Schedule Type: Practical Experience

Contact Hours: 6.4-25.6 other

Grade Mode: Standard Letter

Attributes: Experiential Learning Requirement, Writing Intensive Course

AGD 43096     INDIVIDUAL INVESTIGATION IN ANIMATION AND GAME DESIGN      1-3 Credit Hours

(Repeatable for credit) Research or individual investigation in areas not covered in the existing curriculum for baccalaureate level students at or above the junior level.

Prerequisite: Special approval.

Schedule Type: Individual Investigation

Contact Hours: 3-9 other

Grade Mode: Standard Letter

AGD 43099     GAME PROJECT (ELR)      3 Credit Hours

Explore advanced concepts in Interactive 3D Game Design through a research and project-based course. This course centers on collaborative group project, guiding students in the creation of interactive objects, AI systems, user interfaces and playable 3D characters. The main objective is to develop a fully playable 3D game using Unreal Engine. This course is a continuation of AGD 34005.

Prerequisite: AGD 34005.

Schedule Type: Lecture, Project or Capstone

Contact Hours: 1 lecture, 4 other

Grade Mode: Standard Letter

Attributes: Experiential Learning Requirement

AGD 49999     SENIOR CAPSTONE PROJECT (ELR) (WIC)      3 Credit Hours

This is a senior project class allowing students to work in an area of interest.

Prerequisite: AGD 43025 or AGD 43099; and senior standing.

Schedule Type: Laboratory, Project or Capstone

Contact Hours: 4 lab, 1 other

Grade Mode: Standard Letter

Attributes: Experiential Learning Requirement, Writing Intensive Course